As with the fairytales from your childhood, The Last Campfire tells a fantastical fictional story that anyone and everyone can relate to. While on the surface, the story The Last Campfire tells is a simple one, when you sit back and think about it, the heavy themes of anxiety, loneliness, isolation and loss are all there. But they are carefully delivered in a way that never feels too much, depressing or suffocating and rather, you are left with feelings of hope and of being seen.
First and foremost, The Last Campfire is a puzzle game. There is absolutely no combat throughout, and all of your progress is made by exploring and solving the puzzles found along the way. Instead of falling victim to the common “puzzle game” trope of eliciting more groans than anything else and constantly leaving the player to search for walkthroughs to progress, the puzzles within The Last Campfire are never impossible and somehow always manage to feel fresh and exciting, even when you’re five hours in.
If I had to pick another game that gave me the same feeling while playing as The Last Campfire, I’d be remiss not to pick The Legend of Zelda: Breath of the Wild. While the exploration is incomparable and the game’s scale is even more far off, the real comparison lies within the minimal approach to solving puzzles within the shrines. The Last Campfire gives players very basic controls to utilize, walk, run, jump, pick up things or push and pull things, and that’s it.
I play many Indie games, and I’ve always seen them as the place where creativity and new ideas can truly come to life but not since playing Death’s Door have I seen it so well executed. If you’re looking for a puzzle game that will keep you engaged all the way through while never leaving you feeling stuck and lost, then The Last Campfire is a game you need in your life.